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 IASA Frames During Landing Lag + Whiffed QD

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metroid1117




Posts : 67
Join date : 2008-04-30
Age : 33
Location : Buffalo Grove (Chicago Suburb), IL

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PostSubject: IASA Frames During Landing Lag + Whiffed QD   IASA Frames During Landing Lag + Whiffed QD Icon_minitimeThu May 08, 2008 12:35 am

I posted this on Smashboards and some people thought it was helpful, so why not share this with my fellow B4BC members?

I apologize if you have found this out already, but I haven't seen any posts about this and hoped that at least someone could learn from this.

http://uk.youtube.com/watch?v=wdjuWxzdOz8

First off, before asking what IASA frames are, please read the video description.

As you can see, buffering a shield while landing causes Ike's IASA frames during landing lag to be revealed. While this can speed up your gameplay, it is not as important as L-canceling was. The IASA frames come up about when Ike starts to lift his arm up.

I did some testing of my own; I determined FAir to have +/- 29 frames of lag , then I determined that FAir's IASA frames come up at +/- frame 22. This saves you roughly 7 frames of lag; it's pretty significant, seeing that you can make it even harder for people to punish you after a well-spaced FAir.

While I do not have a video demonstration of Quick Draw having IASA frames, you can do it yourself; first, QD so that you whiff, and notice how there is a slight lag time in which Ike draws his arm up after stopping (look for the white smoke). Next, QD but hold shield; if you look closely, you'll notice that he skipped part of his stopping animation.

Note that IASA frames are most easily seen in 1/4th speed in Training Mode; just buffer your things with shield and you'll see where they are.

Also note that note all characters have IASA frames during landing lag (like Samus); this supports the notion that Sakurai actually tried balancing Brawl at a competitive standpoint. That, however, is not the point of the topic. The point is...

LEARN 'DEM IASA FRAMES!!! lol!
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XACE-K

XACE-K


Posts : 132
Join date : 2008-04-20
Location : New York

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PostSubject: Re: IASA Frames During Landing Lag + Whiffed QD   IASA Frames During Landing Lag + Whiffed QD Icon_minitimeThu May 08, 2008 3:20 pm

Wait, so IASA frames is like L-canceling but not as strong as it?
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yoonkwun




Posts : 21
Join date : 2008-04-20

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PostSubject: Re: IASA Frames During Landing Lag + Whiffed QD   IASA Frames During Landing Lag + Whiffed QD Icon_minitimeThu May 08, 2008 3:27 pm

XACE-K wrote:
Wait, so IASA frames is like L-canceling but not as strong as it?

Basically, yeah.

Never knew about IASA frames but I think we all took advantage of it, because almost all of us Jab after Fairing / Nairing /QD'ing etc. It's good to know what we're doing technically, though ^^
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metroid1117




Posts : 67
Join date : 2008-04-30
Age : 33
Location : Buffalo Grove (Chicago Suburb), IL

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PostSubject: Re: IASA Frames During Landing Lag + Whiffed QD   IASA Frames During Landing Lag + Whiffed QD Icon_minitimeThu May 08, 2008 5:01 pm

XACE-K wrote:
Wait, so IASA frames is like L-canceling but not as strong as it?

L-canceling was speeding up your landing animation; IASA frames are when you can interrupt your landing animation. There's no problem in thinking that it's like pseudo-L-canceling though.
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PostSubject: Re: IASA Frames During Landing Lag + Whiffed QD   IASA Frames During Landing Lag + Whiffed QD Icon_minitime

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